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Jestar jokin (talk | contribs) m (→iMUSE) |
Jestar jokin (talk | contribs) (Some info on CD "SOU" blocks) |
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Games that use CD tracks (Loom/CD, MI1/CD, Zak256/FM-TOWNS) are a bit different. For MI1/CD at least, the "SOU " block size is always 32 bytes and presumably points to the CD track to play. | Games that use CD tracks (Loom/CD, MI1/CD, Zak256/FM-TOWNS) are a bit different. For MI1/CD at least, the "SOU " block size is always 32 bytes and presumably points to the CD track to play. | ||
Here's some notes by cocomonk22: | |||
Values from offsets 0-23 (0x00-0x17) are all the same, so just copy data from an existing SOUN. | |||
At offset 24 (0x18) track number in hex format (for new music not in original start with track decimal 24 or hex 18). | |||
At offset 25 (0x19) seems to be loop, opening uses 01, scummbar uses ff. | |||
The six remaining values 26-31 (0x1a-0x1f) are all 00 if you want the music to start at the beginning of the track. | |||
An example of music not starting at the beginning: | |||
The scene at the lookout following the intro uses the same music as the opening, but starts at position 1 min 36 sec. Hex values are 01 23 30 00 00 00. 01 23 30 is equivalent to 1 35 48 in decimal. | |||
==v5-v6 - MONSTER.SOU== | ==v5-v6 - MONSTER.SOU== |
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