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Difference between revisions of "SCI/TODO"

391 bytes added ,  10:16, 20 October 2009
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*** priority map issues, seems to be caused by floodfill (look at the anchor at the beach house)
*** priority map issues, seems to be caused by floodfill (look at the anchor at the beach house)
*** text is not correctly centered when viewing the credits (see FIXME in SciGui::display)
*** text is not correctly centered when viewing the credits (see FIXME in SciGui::display)
** King's Quest 6
*** Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate, where one contains alexander - it seems as if the flickering is caused by alexander not being scaled, so a bigger rect is bitsShow()n. This rect overlaps with the ring animation, that's why it flickers. Should be fixed as soon we scaling is implemented


** Larry 5
** Larry 5
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