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*** priority map issues, seems to be caused by floodfill (look at the anchor at the beach house) | *** priority map issues, seems to be caused by floodfill (look at the anchor at the beach house) | ||
*** text is not correctly centered when viewing the credits (see FIXME in SciGui::display) | *** text is not correctly centered when viewing the credits (see FIXME in SciGui::display) | ||
** King's Quest 6 | |||
*** Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate, where one contains alexander - it seems as if the flickering is caused by alexander not being scaled, so a bigger rect is bitsShow()n. This rect overlaps with the ring animation, that's why it flickers. Should be fixed as soon we scaling is implemented | |||
** Larry 5 | ** Larry 5 |
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