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Difference between revisions of "SCI/TODO"

1 byte added ,  22:42, 21 October 2009
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** King's Quest 6
** King's Quest 6
*** Graphics
*** Graphics
**** Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate, where one contains alexander - it seems as if the flickering is caused by alexander not being scaled, so a bigger rect is bitsShow()n. This rect overlaps with the ring animation, that's why it flickers. Should be fixed as soon we scaling is implemented
**** Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate, where one contains Alexander - it seems as if the flickering is caused by Alexander not being scaled, so a bigger rect is bitsShow()n. This rect overlaps with the ring animation, that's why it flickers. Should be fixed as soon scaling is implemented.


** Larry 1 (Remake)
** Larry 1 (Remake)
*** Reason unknown
*** Reason unknown
**** you cant look at the sink in our sci to find a ring - doesnt work in both GUIs
**** you cant look at the sink in our sci to find a ring - doesn't work in both GUIs
*** Remarks
*** Remarks
**** Priority issues in bathroom right at the start are also in original interpreter and not caused by us
**** Priority issues in bathroom right at the start are also in original interpreter and not caused by us
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**** one screen nearly at the end with text disappears far too quick
**** one screen nearly at the end with text disappears far too quick
*** Pathfinding
*** Pathfinding
**** right at the start: when cleaning your hands, larry will walk "up the walls" - pathfinding issue
**** right at the start: when cleaning your hands, Larry will walk "up the walls" - pathfinding issue
****  des Revers records: when patti is walking into the recording booth there are slight priority issues, not caused by priority map - perhaps she is walking the wrong way - yes she is according to actual gameplay footage on youtube - seems to be pathfinding again
****  des Revers records: when Patti is walking into the recording booth there are slight priority issues, not caused by priority map - perhaps she is walking the wrong way - yes she is according to actual gameplay footage on youtube - seems to be pathfinding again
*** Graphics
*** Graphics
**** tramps casino: when woman asks about random number, cursor of textedit control is not correctly positioned (i am not able to replicate the issue though there are still problems with textedit control that will get fixed)
**** tramps casino: when woman asks about random number, cursor of textedit control is not correctly positioned (i am not able to replicate the issue though there are still problems with textedit control that will get fixed)
**** Window placement is not 100% like sierra sci. it seems this only happens on windows with shadows. In sierra sci shadows are shown so actually the window is moved one up. Under our engine the shadow is not there, because the window is outside screen
**** Window placement is not 100% like sierra sci. it seems this only happens on windows with shadows. In sierra sci shadows are shown so actually the window is moved one up. Under our engine the shadow is not there, because the window is outside screen
*** Remarks
*** Remarks
**** during first flight larry dreams about patti: she is playing the piano. Strangely this isnt animated, but it is if you save/reload your game. Seems to be a script issue, because original sci does the same thing
**** during first flight Larry dreams about Patti: she is playing the piano. Strangely this isnt animated, but it is if you save/reload your game. Seems to be a script issue, because original sci does the same thing
**** tramps casino: during mud wrestling the script is using cycle counts. Currently its playable but a bit difficult todo cause its quite fast (not a bug but ffs when changing speed throttler)
**** tramps casino: during mud wrestling the script is using cycle counts. Currently its playable but a bit difficult to do cause its quite fast (not a bug but ffs when changing speed throttler)


** Space Quest 1 (Remake, VGA)
** Space Quest 1 (Remake, VGA)
*** Graphics
*** Graphics
**** Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing, probably related to kAssertPalette()
**** Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing, probably related to kAssertPalette()
**** Some effects missing, definitly non-implemented kAssertPalette()/kPalVary (example: when destroying lasers on kerona)
**** Some effects missing, definitely non-implemented kAssertPalette()/kPalVary (example: when destroying lasers on kerona)


* Easy
* Easy
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