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Difference between revisions of "LinuxMoto"

3 bytes removed ,  13:31, 23 November 2009
fixed numeration in Game Control section
(added some recommendation about game control in mpkg-build)
(fixed numeration in Game Control section)
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== mpkg (Z6, V8) (motomagx) ==
== mpkg (Z6 and V8) (motomagx) ==


{| border="1"
{| border="1"
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will be fixed in next release...
will be fixed in next release...


=== pep (Z6 and V8) (motomagx) ===
== pep (Z6 and V8) (motomagx) ==


The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
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</pre>
</pre>


=== mgx (E8 and EM30) (motomagx) ===
== mgx (E8 and EM30) (motomagx) ==


The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
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</pre>
</pre>


=== mgx (U9 and ZN5) (motomagx) ===
== mgx (U9 and ZN5) (motomagx) ==


The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
The build uses the internal ScummVM keymapper. After the first start, ScummVM keys are assigned randomly. For remapping keys, you must edit <tt>.Games/.scummvmrc</tt> after the line with <tt>[keymapper]</tt>.
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