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Difference between revisions of "SCI/TODO"

91 bytes removed ,  12:30, 26 January 2010
Removed an obsolete FreeSCI issue in PQ2
(Reordering)
(Removed an obsolete FreeSCI issue in PQ2)
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* LSL5: bartender animation when ordering a whiskey and the rat animation in the room with the drunken man are much too fast
* LSL5: bartender animation when ordering a whiskey and the rat animation in the room with the drunken man are much too fast
* LSL5: one screen nearly at the end with text disappears far too quick
* LSL5: one screen nearly at the end with text disappears far too quick
* PQ2: calls CanBeHere() with a disposed object in the clip list when Keith enters the car
* QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro
* QFG1 EGA: displays the warning "List node at x is not sane anymore" when the dinosaur snaps at you during the intro
* SQ3: calls functions from a script which has already been unloaded when Roger climbs up the ladder from the rat cave (the place containing the reactor at the very beginning of the game) - NOTE: This should be fixed in ScummVM, to the best of my knowledge
* SQ3: calls functions from a script which has already been unloaded when Roger climbs up the ladder from the rat cave (the place containing the reactor at the very beginning of the game) - NOTE: This should be fixed in ScummVM, to the best of my knowledge
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