2,051
edits
(SCI1 Mac graphics work fine) |
(add SCI1 Mac TODO's for modified kernel functions) |
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* Resource | * Resource | ||
** Support for SCI1.1+ Mac resources (in Mac resource forks) | ** Support for SCI1.1+ Mac resources (in Mac resource forks) | ||
* Kernel | |||
** Support for the SCI1 Mac version of kGetEvent | |||
** Support for the SCI1 Mac version of kNewWindow | |||
== Known bugs == | == Known bugs == | ||
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* KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks | * KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks | ||
* KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard) | * KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard) | ||
* KQ5 Mac: The menu flickers when hovering over it; probably related to the modified kGetEvent or kNewWindow. | |||
* KQ6 CD: Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers. | * KQ6 CD: Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers. | ||
* KQ6 floppy: Cel colors are wrong in the opening sequence | * KQ6 floppy: Cel colors are wrong in the opening sequence |
edits