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(→Audio related tasks: add some premiliary task description for the audio output selection task.) |
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* The next layer would be either a concrete output implementation, like Windows MIDI or ALSA for MIDI, or some sub-typ, for example MIDI usually comes in either MT-32 MIDI or General MIDI (or both!). Here would be thought required to determine what would be the best solution. For example some games might just support MT-32 MIDI or General MIDI, thus this might be a first layer type. So if you plan to take this task, you will still have a lot of research to do, to find the best separation :-). | * The next layer would be either a concrete output implementation, like Windows MIDI or ALSA for MIDI, or some sub-typ, for example MIDI usually comes in either MT-32 MIDI or General MIDI (or both!). Here would be thought required to determine what would be the best solution. For example some games might just support MT-32 MIDI or General MIDI, thus this might be a first layer type. So if you plan to take this task, you will still have a lot of research to do, to find the best separation :-). | ||
The exact same | The exact same layers should also be visible in the GUI configuration to allow for a much more user friendly output configuration. The user might additionally configure a concrete output like ALSA to use a specific implementation specific setting (like in the output port for ALSA) though. See the [[OpenTasks#MIDI_device_configuration|MIDI_device_configuration]] task for more information about this. (Note that it would probably best to tackle both tasks in a single Google Summer of Code project!). | ||
Of course this is not set in stone yet, if you have some other great idea how to tackle this, we are happy for your feedback :-). | Of course this is not set in stone yet, if you have some other great idea how to tackle this, we are happy for your feedback :-). |
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