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(Corrected information about missing effects in SQ1 - kAssertPalette and kPalVary didn't exist in this game) |
m (Typo) |
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* QFG1VGA: Missing day/night palette effect (because of missing kPalVary/kAssertPalette kernel calls) | * QFG1VGA: Missing day/night palette effect (because of missing kPalVary/kAssertPalette kernel calls) | ||
* SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing - not related to kAssertPalette/kPalVary, as they didn't exist in SQ1 | * SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing - not related to kAssertPalette/kPalVary, as they didn't exist in SQ1 | ||
* SQ1: Some effects missing (example: when destroying lasers on kerona - not related to kAssertPalette/kPalVary, as they didn't exist in SQ1 | * SQ1: Some effects missing (example: when destroying lasers on kerona) - not related to kAssertPalette/kPalVary, as they didn't exist in SQ1 | ||
* XMAS88: View position off by one in fireplace scene (maybe also goes for other views?) | * XMAS88: View position off by one in fireplace scene (maybe also goes for other views?) | ||
edits