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(Better description for two issues in Castle of Dr. Brain) |
(Some better descriptions for two KQ6 issues) |
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* KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard) | * KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard) | ||
* KQ6 CD: Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers. | * KQ6 CD: Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers. | ||
* KQ6 floppy: Cel colors are wrong in the opening sequence | * KQ6 floppy: Cel colors are wrong in the opening sequence after a SEQ video is played. Seems to be related with a screen transition effect | ||
* KQ6 hires: character portraits are not erased properly | * KQ6 hires: character portraits are not erased properly. The engine scripts are asking to save/restore a smaller area than the one drawn on screen | ||
* Quest for Glory 1 EGA: on character customization screen the percentage bar isn't shown | * Quest for Glory 1 EGA: on character customization screen the percentage bar isn't shown | ||
* LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites | * LB2: The credits windows (about screen from the options menu) are incorrectly drawn above the character sprites |
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