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edits
m (→Missing features (SCI0-SCI1.1): the Mac screen size issue only affects KQ5 and not SQ4) |
m (move the KQ5 Mac bug down to the graphics section of known bugs instead) |
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** Scaling inside kAnimate - scaleSignal bit 1 triggers setting of scaleX/scaleY (animate.cpp) | ** Scaling inside kAnimate - scaleSignal bit 1 triggers setting of scaleX/scaleY (animate.cpp) | ||
** QuickTime videos for KQ6 CD Mac - assigned to clone2727 | ** QuickTime videos for KQ6 CD Mac - assigned to clone2727 | ||
* Sound | * Sound | ||
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* KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks | * KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks | ||
* KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard) | * KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard) | ||
* KQ5 Mac: The game uses a screen size of 320x190 and the offTop needs to be set to 0. However, setting the offTop to 0, messed up the priority screen. Without changing offTop, the menu bar will flicker when hovering over it. | |||
* KQ6 CD: Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers. | * KQ6 CD: Flickering right in the first room when discovering the chest - caused by 2 lists that are being used on kAnimate. One rect overlaps with the ring animation, that's why it flickers. | ||
* KQ6 floppy: Cel colors are wrong in the opening sequence after a SEQ video is played. Seems to be related with a screen transition effect | * KQ6 floppy: Cel colors are wrong in the opening sequence after a SEQ video is played. Seems to be related with a screen transition effect |
edits