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No change in size ,  22:44, 22 March 2010
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(→‎Improve the ScummVM build system: Updated to match current state of affairs a bit better)
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Ideally, your code should be generic enough to be usable for all platforms. With two examples of the loader already in existence, this should quite doable.
Ideally, your code should be generic enough to be usable for all platforms. With two examples of the loader already in existence, this should quite doable.


Another factor to consider is that should you wish to build the loader for very memory-starved platforms such as the Nintendo DS, you will have to deal with an issue within the ScummVm architecture. Currently, the loadable modules are all initially loaded into memory. When a game is chosen by the user, the irrelevant modules are erased from memory. In order for the modules to fit into the limited Nintendo DS RAM, this method will have to change -- only one module should be loaded into memory at a time.
Another factor to consider is that should you wish to build the loader for very memory-starved platforms such as the Nintendo DS, you will have to deal with an issue within the ScummVM architecture. Currently, the loadable modules are all initially loaded into memory. When a game is chosen by the user, the irrelevant modules are erased from memory. In order for the modules to fit into the limited Nintendo DS RAM, this method will have to change -- only one module should be loaded into memory at a time.


''Required Skills:''
''Required Skills:''
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