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Difference between revisions of "SCI/TODO"

569 bytes removed ,  12:53, 4 April 2010
castle of brain issue solved, jones palette issue possibly solved
m (updated castle of brain issue)
(castle of brain issue solved, jones palette issue possibly solved)
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=== Graphics ===
=== Graphics ===
* Castle of Dr. Brain: Some of the scrolling text in the computer trivia room (room 220) is not scrolled properly - i.e. it's 'stickied' on screen for a bit. Code related to this issue is inside GfxPaint16::kernelDisplay() (the text displacement code for SCI1 late games). This code fixes the KQ5 credits, but breaks this scene in Brain, so there must be a subtle bug somewhere - debugging resulted in -> sierra sci does not get the full string on start within kDisplay, so it's a vm problem somewhere else - after clicking on the door, there are 3 kStrCpys called. The last one of those is like the 2nd one, but will cut some chars off
* Jones: windows in the center of the screen are sometimes off by one pixel
* Jones: windows in the center of the screen are sometimes off by one pixel
* Jones VGA/CD: Main character sometimes rendered with wrong palette
* Jones VGA/CD: Main character sometimes rendered with wrong palette - may be solved now (not sure cause of the randomness of the issue)
* KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks
* KQ5: At least in the desert when getting the staff grahams head is where his feet should be and his body is completely gone. Fixes itself as soon as he walks
* KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard)
* KQ5 Amiga: No sprites are shown in the first scene of the intro (Castle Daventry and wizard)
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