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Difference between revisions of "Nintendo 64"

873 bytes added ,  19:36, 4 April 2010
Add infos on game controls and other misc data.
(Adding savegame informations)
(Add infos on game controls and other misc data.)
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by the port. Because of FlashRAM hardware (and the sake of simplicity) there is a top limit of
by the port. Because of FlashRAM hardware (and the sake of simplicity) there is a top limit of
save files that can be created (8, no matter what the sizes are).
save files that can be created (8, no matter what the sizes are).
= Input =
How to control games in ScummVM N64 port.
== N64 gamepad ==
*Left trigger                - ESC
*Right trigger              - Virtual Keyboard
*Analog                      - Mouse movement
*D-pad                      - SLOW Mouse movement
*Start                      - F5 / Main menu in some games
*Z                          - Mouse button 1
*B                          - Mouse button 2
*A                          - '.' / Skip dialogues in some games
*C buttons                  - Numeric keypad keys
== N64 Mouse ==
Used like a normal PC mouse, in addition to the gamepad.
= Notes =
*If virtual keyboard doesn't show up, you need to make sure you included 'vkeybd_default.zip' in the root of your romfs image.
*In some games (mostly gob games) cursor movement might be choppy, it's a known problem and related on how N64 port manages screen updates.
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