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(Adding savegame informations) |
(Add infos on game controls and other misc data.) |
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by the port. Because of FlashRAM hardware (and the sake of simplicity) there is a top limit of | by the port. Because of FlashRAM hardware (and the sake of simplicity) there is a top limit of | ||
save files that can be created (8, no matter what the sizes are). | save files that can be created (8, no matter what the sizes are). | ||
= Input = | |||
How to control games in ScummVM N64 port. | |||
== N64 gamepad == | |||
*Left trigger - ESC | |||
*Right trigger - Virtual Keyboard | |||
*Analog - Mouse movement | |||
*D-pad - SLOW Mouse movement | |||
*Start - F5 / Main menu in some games | |||
*Z - Mouse button 1 | |||
*B - Mouse button 2 | |||
*A - '.' / Skip dialogues in some games | |||
*C buttons - Numeric keypad keys | |||
== N64 Mouse == | |||
Used like a normal PC mouse, in addition to the gamepad. | |||
= Notes = | |||
*If virtual keyboard doesn't show up, you need to make sure you included 'vkeybd_default.zip' in the root of your romfs image. | |||
*In some games (mostly gob games) cursor movement might be choppy, it's a known problem and related on how N64 port manages screen updates. |
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