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== Script Tools == | == Script Tools == | ||
The following tools can be used to analyze the game scripts (controlling the behavior of certain scenes and actors in a game). They are intended for use by developers, and as such in general not helpful to normal users. | The following tools can be used to analyze the game scripts (controlling the behavior of certain scenes and actors in a game). They are intended for use by developers, and as such in general not helpful to normal users. | ||
=== decine === | |||
Decompiles Delphine's Cinematique engine's scripts. | |||
Should work at least with Future Wars and Operation Stealth. | |||
Example of usage: | |||
decine [type] [version] [filename] | |||
type: -prc or -rel (Use -prc for *.prc-files, -rel for *.rel-files)<br> | |||
version: -v1 or -v2 (Use -v1 for Future Wars, -v2 for Operation Stealth)<br> | |||
filename: The name of the script file to decode | |||
=== degob === | |||
Decompiles TOT scripts used in Coktel Vision games | |||
Example of usage: | |||
degob <version> <file.tot> [<file.ext>] [<commun.ext>] | |||
<version> describes from which game the script file was taken and is one of "Gob1", "Gob2", "Gob3", "Ween", "Bargon", "Fascination, "Lost", "Woodruff", "Dynasty" and "Urban". | |||
If the script file calls loadMult(), the script file's EXT file must be supplied on the command line as well; some script files also require a commun.ext. degob throws an error to let you know if any of the two should be the case. | |||
=== dekyra === | |||
Basic script disassembler for Legend of Kyrandia games | |||
=== descumm === | === descumm === | ||
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Disassembles Broken Sword II scripts | Disassembles Broken Sword II scripts | ||
{{ManualFooterLinksNoNext|prev=Appendix: Config file description}} | {{ManualFooterLinksNoNext|prev=Appendix: Config file description}} |