Open main menu

Difference between revisions of "SCI/TODO"

36 bytes removed ,  09:15, 17 April 2010
japanese system font support now implemented
(jones/cd palette issue definitely solved, tried on wii)
(japanese system font support now implemented)
Line 6: Line 6:
*** kAssertPalette is used to make sure that the palette stays fixed to a custom palette number and is not affected by sprite palette. An example where this is utilized is QFG1VGA (for the day/night effects)
*** kAssertPalette is used to make sure that the palette stays fixed to a custom palette number and is not affected by sprite palette. An example where this is utilized is QFG1VGA (for the day/night effects)
*** kPalVary is used for palette variation effects. An example is the first room of SQ5, when the simulator pod is lowered and Roger exits it. There is a palette variation (kPalVary) effect in that scene, where the initial red room palette slowly turns into the final blue palette. Currently, as a workaround, the final palette is set immediately
*** kPalVary is used for palette variation effects. An example is the first room of SQ5, when the simulator pod is lowered and Roger exits it. There is a palette variation (kPalVary) effect in that scene, where the initial red room palette slowly turns into the final blue palette. Currently, as a workaround, the final palette is set immediately
** Support for Japanese system font
** Scaling inside kAnimate - scaleSignal bit 1 triggers setting of scaleX/scaleY (animate.cpp)
** Scaling inside kAnimate - scaleSignal bit 1 triggers setting of scaleX/scaleY (animate.cpp)
** QuickTime videos for KQ6 CD Mac - assigned to clone2727
** QuickTime videos for KQ6 CD Mac - assigned to clone2727
1,123

edits