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Difference between revisions of "SCI/Bugs"

186 bytes added ,  16:33, 1 May 2010
added information about kq6 portrait issue
(Created a new page with bugs in the original SCI games)
 
(added information about kq6 portrait issue)
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= Missing resources =
= Missing resources =
* KQ6: Missing sync resource. Right at the beginning, go to bookshop and get the book thats on the table. 2nd portrait has no sync resource but audio. We are currently ignoring that, so no animation at all, and the original low res version drew random portraits, which we could do as well. Still the following video illustrates that there is correct mouth movement in the hires version http://www.youtube.com/watch?v=kD6EM7v6R8Y&feature=PlayList&p=78472401CE575C47&index=4 (2:30). One speculation is that the hires portrait code calculated lip syncing from the sound resources, when sync resources were missing
* KQ6: Missing sync resource. Right at the beginning, go to bookshop and get the book thats on the table. 2nd portrait has no sync resource but audio. We are currently ignoring that, so no animation at all, and the original low res version drew random portraits, which we could do as well. Still the following video illustrates that there is correct mouth movement in the hires version http://www.youtube.com/watch?v=kD6EM7v6R8Y&feature=PlayList&p=78472401CE575C47&index=4 (2:30). UPDATE: the sync resource of the 2nd portrait is actually listed in the audio map BUT with size 0 (audio map bug probably), so it's not added and that's why it's not found. The windows version does the portrait syncing outside scripts, so maybe it doesn't react on size 0, but loads some bytes from the resource file
 


= Script bugs =
= Script bugs =
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