1,119
edits
(fixed window shadow issue (was especially aparent in lsl5)) |
m (added room to last sq3 issue) |
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* SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing - kAssertPalette exists in SQ1VGA, possibly related | * SQ1: Ulence Flats - when entering the ship, another ship appears. We see this ship shortly completely and then it starts appearing - kAssertPalette exists in SQ1VGA, possibly related | ||
* SQ1: Some effects missing (example: when destroying lasers on kerona) - kAssertPalette exists in SQ1VGA, possibly related | * SQ1: Some effects missing (example: when destroying lasers on kerona) - kAssertPalette exists in SQ1VGA, possibly related | ||
* SQ3: right at the end at sierra, when the 2 guys talk with ken - the text windows are way too large actually crashing the engine | * SQ3: right at the end at sierra, when the 2 guys talk with ken - the text windows are way too large actually crashing the engine (go room 116 for sierra landing) | ||
* XMAS88: View position off by one (plus +1 to vertical coordinate) in fireplace scene (maybe also goes for other views?) - seems to be also the case in kq4 old (for all views) - needs to get investigated further | * XMAS88: View position off by one (plus +1 to vertical coordinate) in fireplace scene (maybe also goes for other views?) - seems to be also the case in kq4 old (for all views) - needs to get investigated further | ||
edits