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(→Main TODO: fixed videos in Riven activated from different cards than the ones they're actually played in) |
m (cleanup) |
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== Main Mohawk TODO == | == Main Mohawk TODO == | ||
=== Video === | === Video === | ||
* | * Seeking support | ||
* The Cyan logo repeats some frames at the end. I call it "Cyan logo syndrome." This is caused by the lack of handling of multiple edit lists. FFmpeg doesn't handle this yet either. | * The Cyan logo repeats some frames at the end. I call it "Cyan logo syndrome." This is caused by the lack of handling of multiple edit lists. FFmpeg doesn't handle this yet either. | ||
** This would require seeking, so that needs to be implemented first. | ** This would require seeking, so that needs to be implemented first. | ||
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** Opcodes | ** Opcodes | ||
* Video seeking (see above) | * Video seeking (see above) | ||
* Myst ME support is missing these codecs : QDesign Music 2 and Sorenson Video 1. | * Myst ME support is missing these codecs: QDesign Music 2 (partially working) and Sorenson Video 1. | ||
* Myst 10th Edition requires the Myst ME codecs plus Sorenson Video 3. | * Myst 10th Edition requires the Myst ME codecs plus Sorenson Video 3. | ||
* Loads of cleanup | * Loads of cleanup | ||
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=== Stack TODO/Known Bugs === | === Stack TODO/Known Bugs === | ||
May be caused by missing features! | Note: May be caused by missing features! | ||
==== aspit ==== | ==== aspit ==== | ||
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== Other Games TODO == | == Other Games TODO == | ||
* They (mostly) all use QuickTime video | * They (mostly) all use QuickTime video. | ||
** 'QkBk' codec: "CDToons" video used by various Broderbund games. Also uses default QuickTime palettes | |||
** The re-release of Zoombinis uses Bink Video! | ** The re-release of Zoombinis uses Bink Video! | ||
** Some Kid Pix games use Smacker (in tSMK resources) | |||
* CSAmtrak/CSWorld use .FON resources for fonts. They're basically .FNT files in an NE library. | * CSAmtrak/CSWorld use .FON resources for fonts. They're basically .FNT files in an NE library. | ||
* Zoombini uses a TrueType Font. | * Zoombini uses a TrueType Font. | ||
* The RLE compression methods are required for the older Living Books games. Only RLE8 | * The RLE compression methods are required for the older Living Books games. Only RLE8 has been observed in later Living Books games. | ||
** This actually might not be RLE, it doesn't look like that compression... | ** This actually might not be RLE, it doesn't look like that compression... |
edits