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(added more info about kq5 sound) |
(added kq5 issue) |
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* KQ5: warning - kStrAt with offset 0xFFFF is called when graham gets the staff, also happens when getting the heart in the forest | * KQ5: warning - kStrAt with offset 0xFFFF is called when graham gets the staff, also happens when getting the heart in the forest | ||
* KQ5: warning - try to peek at 0:0, 0:2 and 0:4 most of the time when dialogue windows appear | * KQ5: warning - try to peek at 0:0, 0:2 and 0:4 most of the time when dialogue windows appear | ||
* KQ5: warning - in mordaks labyrinth - send_selector(): argc = 2 while modifying variable selector 3 (y) of object 003a:2910 (dinkBlink) from 0000:0000 to 0000:0063! | |||
* KQ5: path-walking - in the town some people "jump" around sometimes, also happens to ego in rare cases as well (sq5 right at the start when walking down) | * KQ5: path-walking - in the town some people "jump" around sometimes, also happens to ego in rare cases as well (sq5 right at the start when walking down) | ||
* Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) | * Longbow: After leaving the cave and the conversation that follows, a list is not sane anymore (perhaps it's related to pathfinding? There's a relevant warning just before this occurs) |
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