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edits
(added more info about lsl6 save issue) |
(pq1 graphic issue fixed) |
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* LSL1 (new graphics code regression): doors at the casino wont open. A workaround is in place till the actual issue is found. Issue seems to be caused by signal of the door set too late or kAnimate being call too few times. If you move the .doit calling code to the end of kAnimate door will open. It may be caused by VM actually. Old graphics code worked fine, because kAnimate was differently implemented | * LSL1 (new graphics code regression): doors at the casino wont open. A workaround is in place till the actual issue is found. Issue seems to be caused by signal of the door set too late or kAnimate being call too few times. If you move the .doit calling code to the end of kAnimate door will open. It may be caused by VM actually. Old graphics code worked fine, because kAnimate was differently implemented | ||
* LSL6: the ending scene right before the endcredits seems to have a port issue - the menubar should get black and the picture below it. In our sci the picture is starting on the upper left inside menubar instead | * LSL6: the ending scene right before the endcredits seems to have a port issue - the menubar should get black and the picture below it. In our sci the picture is starting on the upper left inside menubar instead | ||
* PQ3: Highway (day 1) - speech window incorrectly placed | * PQ3: Highway (day 1) - speech window incorrectly placed | ||
* PQ3: Hospital (day 1), Computer (day 1), Court (day 4), Oak Tree Mall (day 4) and others - speech window isnt fully removed | * PQ3: Hospital (day 1), Computer (day 1), Court (day 4), Oak Tree Mall (day 4) and others - speech window isnt fully removed |
edits