1,123
edits
(lsl6 quick saving fixed) |
(added qfg1 vga issue) |
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* QFG1 VGA: When winning any random monster fight, the game uses the unimplemented kMergePoly function. This means that the hero can walk over the bodies of slain enemies (though it's a purely cosmetic issue) | * QFG1 VGA: When winning any random monster fight, the game uses the unimplemented kMergePoly function. This means that the hero can walk over the bodies of slain enemies (though it's a purely cosmetic issue) | ||
* QFG1 VGA: when the guard is asked to rise the gate, ego is able to pass through, but the gate isn't actually raised in any way. Sound effect isn't even playing. No warnings. Needs to get further investigated. | * QFG1 VGA: when the guard is asked to rise the gate, ego is able to pass through, but the gate isn't actually raised in any way. Sound effect isn't even playing. No warnings. Needs to get further investigated. | ||
* QFG1 VGA: ending music isn't played at all. no sound calls are done, so I guess it's VM. | |||
=== Known Warnings === | === Known Warnings === |
edits