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From SCUMM v5 onwards, LucasArts games used a dynamic music playback system called iMUSE. This basically consists of standard MIDI data, with embedded System Exclusive (SysEx) messages that act as markers in the song. iMUSE allows operations like conditional jumping & looping, adjusting the volume of parts, turning parts on and off, changing instruments, and detuning parts. | From SCUMM v5 onwards, LucasArts games used a dynamic music playback system called iMUSE. This basically consists of standard MIDI data, with embedded System Exclusive (SysEx) messages that act as markers in the song. iMUSE allows operations like conditional jumping & looping, adjusting the volume of parts, turning parts on and off, changing instruments, and detuning parts. | ||
You can find the original patent document [http://pat2pdf.org/pat2pdf/foo.pl?number=5315057 here], and some technical details can be found | You can find the original patent document [http://pat2pdf.org/pat2pdf/foo.pl?number=5315057 here], and some technical details [[SCUMM/Technical Reference/iMuse data|can be found here]]. | ||
==Mac0== | ==Mac0== |
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