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Difference between revisions of "Screenshots"

2,069 bytes added ,  08:41, 18 October 2010
Added section on how to produce game icons
(Added section on how to produce game icons)
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*** There is no need to provide titles for every file if they're all the same. Use your discretion.
*** There is no need to provide titles for every file if they're all the same. Use your discretion.
* If possible, use the mkthumb.sh script to produce thumbnail versions of your screenshots. If you don't have it or can't use it, then save in interlaced JPEG scaled down to 256 pixel width with quality 0.33 (or higher, watch for the compression artifacts). Optionally you can commit/submit only PNG and TXT and we will create the thumbnails for you.
* If possible, use the mkthumb.sh script to produce thumbnail versions of your screenshots. If you don't have it or can't use it, then save in interlaced JPEG scaled down to 256 pixel width with quality 0.33 (or higher, watch for the compression artifacts). Optionally you can commit/submit only PNG and TXT and we will create the thumbnails for you.
== How to make game icon ==
On [http://scummvm.org/screenshots/ screenshots page] you may see set of nice 'headshots' used for the games. If you are submitting screenshots for new game, you may help with creating the icon too.
There are two stages. For ready-to-use version you will need Photoshop CS2+. But GIMP/MS Paint is enough for the first stage.
# Pick some distinguishable graphics from the game. In most cases it is head of the main character or image of main item in the game (such as the hourglass for Ween)
# Make its background transparent by carefully painting over all unneeded pixels
#* In GIMP
#** Magnify the image
#** If background is not solid-colored, fill it with some color unused in the image. Acid green works well in most cases :)
#** With Select By Color tool select the backround
#** Invert the selection
#** Add layer mask -> use selection as layer mask
#** Apply the layer mask
# Downscale image to 22x22 or less. Make sure that you're using bicubic scaling, and that features of the image are still recognizable
# Save image as PNG
This ends first stage, you may already submit your icon, it will be a great help for us.
Now you may consider adding shadow to it, but you will need Photoshop CS2+ for it.
# Open file [http://scummvm.svn.sourceforge.net/viewvc/scummvm/media/trunk/originals/scummvm_icons.psd?revision=HEAD scummvm_icons.psd] in Photoshop. You will need at least CS2 version
# Open your icon in Photoshop
# Copy/paste icon to scummvm_icons.psd file at some free place
# Open badges layer group, first badge, right click on it and select 'Copy layer styles'
# Switch to your pasted layer with game icon
# Paste layer styles to the game icon layer
# Select the icon with selection tool, up to 24x24 area. If the shadow is bigger, you will have to go back to previous stage
# Click on Edit->'Copy Merged' menu item
# File->New... (it will automatically have dimensions of the image in clipboard)
# Paste the image
# Save it as PNG
You're done.
Now consider optipng, advpng (see previous section), but that is optional.


== How to submit screenshots ==
== How to submit screenshots ==