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(Add more details (from the previous issues opened on GoogleCode)) |
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* Add savegame support | * Add savegame support | ||
* Correct rendering | * Correct rendering black color for cursors (see magnifier cursor) | ||
* Convert NIS animations to use event handler and sound&scene managers | |||
* Fix subtitle debug output on Linux | |||
* Add support for demo | * Add support for demo | ||
* | **Add support in the logic/menu (needs to be initialized to a specific time) | ||
* | **Add support in entity/actions handling (differences need to be investigated) | ||
**Add support for the promotional slide-show | |||
* Finish inventory support | * Finish inventory support | ||
** Add blinking menu icon | ** Add blinking menu icon | ||
** Fix regression in inventory UI code | ** Fix regression in inventory UI code | ||
* Finish graphic manager | * Finish graphic manager | ||
** Add graphic transitions | ** Add graphic transitions | ||
** Add support for luminosity adjustement | ** Add support for luminosity adjustement | ||
***Add luminosity table | |||
***Check if all graphics are concerned by the luminosity adjustement | |||
***Support adjusting luminosity on the fly in the graphics manager | |||
** Add dirty-rects handling | ** Add dirty-rects handling | ||
***Classes implementing Drawable need to return a Common::Rect when drawing. Some need to be updated (they return an empty rect right now). | |||
***The GraphicsManager class needs to be updated to store each surface dirty rects and merge those when doing the update. | |||
***The previous frame dirty rects should also be stored in case we want to be able to redraw everything when getting clear background calls. | |||
* Finish implementation of combat | * Finish implementation of combat | ||
** Objectify Fight class | ** Objectify Fight class | ||
* Finish Sound manager | * Finish Sound manager |
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