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Difference between revisions of "SCI/Bugs"

331 bytes added ,  09:43, 10 January 2011
Added a minor script bug in EQ2
(Linked back to the bug in the tracker related to the SQ4CD timer bug at the beginning)
(Added a minor script bug in EQ2)
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* Camelot: Game can sometimes hang at the second boar in forest perilous. This happens because the mule can sometimes follow Ego at the boar screen, when it shouldn't - {{BugTrack|num=3041026}}
* Camelot: Game can sometimes hang at the second boar in forest perilous. This happens because the mule can sometimes follow Ego at the boar screen, when it shouldn't - {{BugTrack|num=3041026}}
* EQ1: Windows have the same issues like in qfg1vga, CD is more obvious because some window placements overlap with ego (like looking at the books right in the first room)
* EQ1: Windows have the same issues like in qfg1vga, CD is more obvious because some window placements overlap with ego (like looking at the books right in the first room)
* EQ2: In the screen with the four Victoria Lilies inside the forest, you're supposed to get information on them using the ecorder, and then cut one of them. The Ecorder is only highlighted when it's hovered over one of them, (the one you're supposed to cut later on), but it can record any four of them - {{BugTrack|num=3135922}}
* KQ6: If you drink the potion while standing in front of the gate on the Isle of Wonder, the gate disappears - {{BugTrack|num=3046749}}
* KQ6: If you drink the potion while standing in front of the gate on the Isle of Wonder, the gate disappears - {{BugTrack|num=3046749}}
* LSL1: Priority issues in bathroom right at the start
* LSL1: Priority issues in bathroom right at the start
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