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edits
(+CSTime todo) |
m (→Riven TODO: update the ambient sound situation) |
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* Cleanup SLST handling | * Cleanup SLST handling | ||
** Fading not handled | ** Fading not handled | ||
** | ** Proper handling of empty SLST entries | ||
*** The maglev on Temple Island has no ambient sounds. | |||
*** The music stops when clicking on a stone in the rebel tunnel puzzle. | |||
** There's at least one weird stopSound() call: After calling changeStack() from the main menu to go to Temple Island, there is a stopSound() call which would presumably stop the ambient sound after the intro videos play. However, that wind sound should not be stopping. | |||
* Transitions | * Transitions | ||
* Possibly make looping MP2 sound faster; there's a slight click between iterations. | * Possibly make looping MP2 sound faster; there's a slight click between iterations. | ||
Line 77: | Line 80: | ||
==== jspit (Jungle Island) ==== | ==== jspit (Jungle Island) ==== | ||
* Missing randomized sunner videos. | * Missing randomized sunner videos. | ||
** xjlagoon700_alert and xjlagoon800_alert need to be implemented. | ** xjlagoon700_alert and xjlagoon800_alert need to be implemented. |
edits