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| | {{Infobox_TODO| |
| | taskname=Mohawk Engine TODO| |
| | techcontact=[[Mohawk]] Engine Team| |
| | subsystem=Engine| |
| | }} |
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| == Main Mohawk TODO == | | == Main Mohawk TODO == |
| === Video === | | === Video === |
| * Backwards playback/seeking
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| ** Myst ME:
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| *** Myst Card 4113: Retracting weight in the clock tower
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| ** Myst Original:
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| *** Stoneship Card 2138: Chest key animation with no chest present
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| *** Stoneship Card 2132: Chest valve animation when chest is empty
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| *** Channelwood Card 3385: Closing stairs upper door animation
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| * Playback at custom framerates - Needed for Myst Cabin Boiler videos.
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| * The Cyan logo repeats some frames at the end. I call it "Cyan logo syndrome." This is caused by the lack of handling of multiple edit lists. FFmpeg doesn't handle this yet either.
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| * Some Cinepak frames have corruption. | | * Some Cinepak frames have corruption. |
| ** The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too. | | ** The Myst linking book video on D'ni has a corrupted Cinepak frame (data-wise). Right now, we just skip that frame (and throw a warning). It looks like QuickTime does this too. |
| ** The CD (but ''not'' the DVD) version of Riven has at least two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay). | | ** The CD (but ''not'' the DVD) version of Riven has at least two videos with a corrupt frame: the wood chipper (when power is directed elsewhere) and using the trap book before talking with Gehn (when not on Tay). |
| * Unify the 8bpp to 16/32bpp code snippets. This is mostly done already. I have a patch to add it to graphics/conversion.h, but still waiting on that one. | | * Myst's fortress rotation holo-simulator requires playing QT movies with edit lists backwards. For now this is hacked around in the Mechanical code so that the puzzle works properly. |
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| == Myst TODO == | | == Myst Status == |
| The game is playable and should be completable to all four endings, though many issues still need to be fixed. | | The game is completable to all four endings. |
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| === Main TODO === | | === Known issues === |
| * Myst ME support is missing these codecs: QDesign Music 2 (partially working) and Sorenson Video 1. | | * Myst ME 10th Anniversary Edition requires Sorenson Video 3 for the UbiSoft logo |
| * Myst 10th Edition requires the Myst ME codecs plus Sorenson Video 3.
| | ** Since SVQ3 is quite large (and based on h.264), we may suggest the user just take the video from the Macintosh portion of the disc, which is QTRLE |
| * JPEG Optimization for Myst ME.
| | * The help system is missing in Myst ME |
| * Add "Drop Page". | |
| * Add Transitions. | |
| * Myst Demo Only - Add "Return To Main Menu"
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| * Myst ME Only - Add "Show Map" and Help System.
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| * Myst Original - Background sound restarts incorrectly compared to original interpreter on a number of cards. <br>Good test case for this is Myst Card 4697 and 4689 (Myst Imager Forechamber Tunnel - Background Music).<br>These play resource Ids 4697 and 4689 from VIEW sound block respectively, which is the same sound, but glitches <br>due to the playback restart. It is probable the original interpreter on new sound playback continues from the <br>same time offset, if this is within the new sound's duration i.e. thus no "seam" is heard.
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| === Stack TODO/Known Bugs ===
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| ==== Myst Island ====
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| * Cabin Boiler Movie Playback Logic - Card 4097, 4098
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| ** This also requires QT movie playback at custom rates - See [[Mohawk/TODO#Video|above]]
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| * Myst ME lacks the weight going back up - Card 4113 | |
| ** See [[Mohawk/TODO#Video|above]]
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| ==== Channelwood ====
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| * Animation of closing stairs upper door incorrect - Card 3385
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| ** See [[Mohawk/TODO#Video|above]]
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| ==== Mechanical ====
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| * Missing Var Getter
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| ** 13 - Fortress Elevator State..
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| ** 23 - Fortress Elevator State..
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| * Missing opcodes
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| ** Singing Bird - Opcodes 101, 102 and 103
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| ** Fortress Rotation Control Levers - Opcodes 109, 110 and 111, and 112, 113 and 114
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| ** Fortress Rotation Holo-Simulator Levers - Opcodes 115, 116 and 117, and 118, 119 and 120
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| * Card 6009: Cage Electrification far too quick, no audio... - Missing delay?
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| * Card 6267: Code lock buttons don't light up - Missing delay?
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| ==== Stoneship ====
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| * Water Pump Buttons don't animate depression correctly...
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| ** Requires explicit delay workaround?
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| * Chest key animation with no chest and Opening Chest Valve when empty in the Stoneship Lighthouse incorrect
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| ** See [[Mohawk/TODO#Video|above]]
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| ==== Demo ====
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| * Missing opcodes
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| ==== Preview (Demo) ====
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| * Missing opcodes
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| == Riven TODO == | | == Riven TODO == |
| === Status === | | === Status === |
| The game first became completable with r52735. As of r55299, the game is completable with no prior knowledge. | | The game first became completable with [https://github.com/scummvm/scummvm/commit/bb5db4a bb5db4a]. As of [https://github.com/scummvm/scummvm/commit/245b733 245b733], the game is completable with no prior knowledge. |
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| === Main TODO === | | === Main TODO === |
| (In Order of Priority):
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| * Finish External Commands (Many are done, most are self-explanatory)
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| * Finish ambient sound handling: Only fading is left
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| * Transitions
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| * Possibly make looping MP2 sound faster; there's a slight click between iterations.
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| * Cleanup hotspot debugging mode. The water effect and videos write over it. | | * Cleanup hotspot debugging mode. The water effect and videos write over it. |
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| === Stack TODO/Known Bugs ===
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| ==== bspit (Book Assembly Island) ====
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| * The Ytram trap only partially works currently.
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| ** xbsettrap, xbcheckcatch, and xbfreeytram need to be implemented.
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| ==== gspit (Survey Island - internally Garden) ====
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| * The underwater viewer is partially implemented.
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| ** xgwharksnd, xglview_prisonoff, and xglview_prisonon need to be implemented.
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| ==== jspit (Jungle Island) ====
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| * Missing randomized sunner videos.
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| ** xjlagoon700_alert and xjlagoon800_alert need to be implemented.
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| ** Has hardcoded background videos.
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| ==== pspit (Prison Island) ====
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| * Missing randomized Catherine videos.
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| ** Has hardcoded background videos.
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| ==== rspit (Rebel Age) ====
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| * Missing randomized rebel videos.
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| ** xrwindowsetup needs to be implemented.
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| ** Has hardcoded background videos.
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| ==== tspit (Temple Island) ====
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| * Marbles not drawn on grid when standing one step back from the marble puzzle
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| ** xt7600_setupmarbles needs to be completed.
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| == Living Books TODO == | | == Living Books TODO == |
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| | * Take another look at how rewinding is meant to work. |
| * Implement fading between palettes. | | * Implement fading between palettes. |
| * Add fading between pages - do full preloading (including sound) and use the relevant cursors. | | * Add fading between pages - do full preloading (including sound) and use the relevant cursors. |