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Difference between revisions of "TsAGE/TODO"

319 bytes added ,  20:50, 21 May 2011
Added scene 2100 crash.
(Added logic bugs for CD section. Feel free to move to appropriate section, if this one isn't.)
(Added scene 2100 crash.)
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Known hardcoded logic bugs in CD version:
Known hardcoded logic bugs in CD version:
*Scene 2320: If you try to activate the flycycle, it will appear but Quinn will say "Too bad you don't have time to take it out for a spin right now." and then the game becomes unresponsive. I'm guessing that there is a missing call to enableAction(), possibly in Action1::signal() or Action4::signal() since both those functions are being called a couple of times during the animation.
*Scene 2320: If you try to activate the flycycle, it will appear but Quinn will say "Too bad you don't have time to take it out for a spin right now." and then the game becomes unresponsive. I'm guessing that there is a missing call to enableAction(), possibly in Action1::signal() or Action4::signal() since both those functions are being called a couple of times during the animation.
*Scene 2100: Examining the middle console triggers an assertion: "./engines/tsage/globals.h:84: bool tSage::Globals::getFlag(int) const: Assertion `(flagNum > 0) && (flagNum < 256)' failed." This is because Scene2100::Hotspot14::doAction() calls _globals->getFlag(0), which will of course always trigger the assertion.


Game status:
Game status:
415

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