415
edits
Eriktorbjorn (talk | contribs) (Added another scene 2100 glitch.) |
Eriktorbjorn (talk | contribs) (Removed "use duck" item, since it has been fixed by Strangerke.) |
||
Line 21: | Line 21: | ||
Known hardcoded logic bugs in CD version: | Known hardcoded logic bugs in CD version: | ||
*Scene 2320: If you try to activate the flycycle, it will appear but Quinn will say "Too bad you don't have time to take it out for a spin right now." and then the game becomes unresponsive. I'm guessing that there is a missing call to enableAction(), possibly in Action1::signal() or Action4::signal() since both those functions are being called a couple of times during the animation. | *Scene 2320: If you try to activate the flycycle, it will appear but Quinn will say "Too bad you don't have time to take it out for a spin right now." and then the game becomes unresponsive. I'm guessing that there is a missing call to enableAction(), possibly in Action1::signal() or Action4::signal() since both those functions are being called a couple of times during the animation. | ||
*Scene 2100: If you sit down at Quinn's console and then get back up again, his walk animation gets screwed up until you leave the scene. | *Scene 2100: If you sit down at Quinn's console and then get back up again, his walk animation gets screwed up until you leave the scene. | ||
edits