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Difference between revisions of "TsAGE/TODO"

160 bytes removed ,  20:33, 24 May 2011
Updated after Strangerke's latest fixes.
(Added scene 4025 issue.)
(Updated after Strangerke's latest fixes.)
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Known hardcoded logic bugs in CD version:
Known hardcoded logic bugs in CD version:
*Scene 2320: If you try to activate the flycycle, it will appear but Quinn will say "Too bad you don't have time to take it out for a spin right now." and then the game becomes unresponsive. I'm guessing that there is a missing call to enableAction(), possibly in Action1::signal() or Action4::signal() since both those functions are being called a couple of times during the animation.
*Scene 2100: If you sit down at Quinn's console and then get back up again, his walk animation gets screwed up until you leave the scene. (Update: This still happens for me, even after the fix. Note that I just click on the floor to walk away from the seat. If I click to use the seat, the animation works as it should. I wasn't even aware I could do that before.)
*Scene 2100: If you sit down at Quinn's console and then get back up again, his walk animation gets screwed up until you leave the scene.
*Scene 4000 (or maybe 4045): If you tell the chief to show you the Tech, Miranda will say "Quinn, it's a simple force field regulator", even if she's not in the room with you because she's stuck with Rock.
*Scene 4000 (or maybe 4045): If you tell the chief to show you the Tech, Miranda will say "Quinn, it's a simple force field regulator", even if she's not in the room with you because she's stuck with Rock.
*Scene 4100: If you enter from scene 4150 (the sleeping chamber/kitchen), and Rock is already passed out from the ale, the mouse cursor will stay invisible until you click the mouse.
*Scene 4100: If you enter from scene 4150 (the sleeping chamber/kitchen), and Rock is already passed out from the ale, the mouse cursor will stay invisible until you click the mouse.
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