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Eriktorbjorn (talk | contribs) (Updated scene 2100 bug.) |
Eriktorbjorn (talk | contribs) (Added possible scene 5300 glitch.) |
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*Scene 4025: Trying to save while looking at the "Tech" triggers an assertion: "engines/tsage/saveload.cpp:76: void tSage::Serializer::syncPointer(tSage::SavedObject**, Common::Serializer::Version, Common::Serializer::Version): Assertion `idx > 0' failed." | *Scene 4025: Trying to save while looking at the "Tech" triggers an assertion: "engines/tsage/saveload.cpp:76: void tSage::Serializer::syncPointer(tSage::SavedObject**, Common::Serializer::Version, Common::Serializer::Version): Assertion `idx > 0' failed." | ||
*Scene 2100: Talking to or looking at Miranda right after Seeker has been lost in the cave causes an "***I have no response.!" error. I guess that means that _globals->getFlag(59) didn't return 0 ("getflag 59" in the debugger prints 1). Forcing the flag to be 0 prints appropriate messages for the situation, but is it the condition or the value of the flag that is wrong? (The flag is set when the transmission ends and you leave scene 3700, and since that's when you find out that Seeker is lost, I'm guesing it's the test that's wrong. The flag is tested in a few others places, but those aren't necessarily wrong just because of that of course.) | *Scene 2100: Talking to or looking at Miranda right after Seeker has been lost in the cave causes an "***I have no response.!" error. I guess that means that _globals->getFlag(59) didn't return 0 ("getflag 59" in the debugger prints 1). Forcing the flag to be 0 prints appropriate messages for the situation, but is it the condition or the value of the flag that is wrong? (The flag is set when the transmission ends and you leave scene 3700, and since that's when you find out that Seeker is lost, I'm guesing it's the test that's wrong. The flag is tested in a few others places, but those aren't necessarily wrong just because of that of course.) | ||
*Scene 5300: This may not be a bug, but if I escape this room and are recaptured (by falling into the pit again), Quinn says "Was it something I said?", etc. Is he supposed to say that every time, or just the first time I get here? | |||
Game status: | Game status: |
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