415
edits
Eriktorbjorn (talk | contribs) (Added note to scene 5100 glitch.) |
Eriktorbjorn (talk | contribs) (Added another scene 5100 bug. Clarified the first one.) |
||
Line 22: | Line 22: | ||
*Scene 2150: Saving in this scene triggers the assertion, "engines/tsage/saveload.cpp:74: void tSage::Serializer::syncPointer(tSage::SavedObject**, Common::Serializer::Version, Common::Serializer::Version): Assertion `idx > 0' failed." Once this is fixed, please check if the elevator works after loading the savegame. There used to be a problem with scene 2320, and still is in scene 2100. | *Scene 2150: Saving in this scene triggers the assertion, "engines/tsage/saveload.cpp:74: void tSage::Serializer::syncPointer(tSage::SavedObject**, Common::Serializer::Version, Common::Serializer::Version): Assertion `idx > 0' failed." Once this is fixed, please check if the elevator works after loading the savegame. There used to be a problem with scene 2320, and still is in scene 2100. | ||
*Scene 2100: Loading a savegame from this scene and then using the elevator triggers the assertion, "engines/tsage/graphics.cpp:281: Graphics::Surface tSage::GfxSurface::lockSurface(): Assertion `src' failed." | *Scene 2100: Loading a savegame from this scene and then using the elevator triggers the assertion, "engines/tsage/graphics.cpp:281: Graphics::Surface tSage::GfxSurface::lockSurface(): Assertion `src' failed." | ||
*Scene 5100: There appears to be a hotspot (looks a bit like a cave opening) at the leftmost end of scene 5100, but it doesn't seem to work right. If I try to use it, I'm told that "You can't bring yourself to touch the sickly-blue flesh." and if I try to examine it, I'm told that "The stunned flesheater lies sprawled across the cavern floor." (Possibly only happens after stunning the flesheater.) | *Scene 5100: There appears to be a hotspot (looks a bit like a cave opening) at the leftmost end of scene 5100, but it doesn't seem to work right. If I try to use it, I'm told that "You can't bring yourself to touch the sickly-blue flesh." and if I try to examine it, I'm told that "The stunned flesheater lies sprawled across the cavern floor." (Possibly only happens right after stunning the flesheater. I couldn't reproduce it by returning later.) | ||
*Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed." | |||
Present in the original game: | Present in the original game: |
edits