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Difference between revisions of "TsAGE/TODO"

156 bytes removed ,  07:39, 28 May 2011
"Restart" works now
(The masking error in scene 4000 has been fixed.)
("Restart" works now)
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*Scene 5100: There appears to be a hotspot (looks a bit like a cave opening) at the leftmost end of scene 5100, but it doesn't seem to work right. If I try to use it, I'm told that "You can't bring yourself to touch the sickly-blue flesh." and if I try to examine it, I'm told that "The stunned flesheater lies sprawled across the cavern floor." (Possibly only happens right after stunning the flesheater. I couldn't reproduce it by returning later.)
*Scene 5100: There appears to be a hotspot (looks a bit like a cave opening) at the leftmost end of scene 5100, but it doesn't seem to work right. If I try to use it, I'm told that "You can't bring yourself to touch the sickly-blue flesh." and if I try to examine it, I'm told that "The stunned flesheater lies sprawled across the cavern floor." (Possibly only happens right after stunning the flesheater. I couldn't reproduce it by returning later.)
*Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed."
*Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed."
*Scene 2300: If I allow myself to get shot in this scene, the "Restart" button doesn't seem to work. Actually, does the "Restart" button work in any scene?


Present in the original game:
Present in the original game:
415

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