415
edits
Eriktorbjorn (talk | contribs) (Added scene 7000 bug which, if confirmed, is actually fairly serious.) |
Eriktorbjorn (talk | contribs) (Added note to scene 7000 bug.) |
||
Line 27: | Line 27: | ||
*Scene 5300: This may not be a bug, but if I escape this room and are recaptured (by falling into the pit again), Quinn says "Was it something I said?", etc. Is he supposed to say that every time, or just the first time I get here? | *Scene 5300: This may not be a bug, but if I escape this room and are recaptured (by falling into the pit again), Quinn says "Was it something I said?", etc. Is he supposed to say that every time, or just the first time I get here? | ||
*Scene 6100: If I allow the probe to get too damaged, it leads into a conversation between Quinn and Seeker. The mouse cursor is shown here - I don't know if that's a bug or not - and the cursor movement is much jerkier than usual. (This jerkiness is also present when successfully reaching the destination with the probe.) | *Scene 6100: If I allow the probe to get too damaged, it leads into a conversation between Quinn and Seeker. The mouse cursor is shown here - I don't know if that's a bug or not - and the cursor movement is much jerkier than usual. (This jerkiness is also present when successfully reaching the destination with the probe.) | ||
*Scene 7000: I'm a bit uncertain about this, but it appears that if you talk to Skeenar ("I can't swim with you ...", "Lord Poria will not come ...") and then walk back to the lander, Quinn enters through the elevator door and the scene with the pod returning is replayed. | *Scene 7000: I'm a bit uncertain about this, but it appears that if you talk to Skeenar ("I can't swim with you ...", "Lord Poria will not come ...") and then walk back to the lander, Quinn enters through the elevator door and the scene with the pod returning is replayed. This talk action causes Scene7000::Object1::doAction(CURSOR_TALK) to be called. None of the flags it tests for is true, so it falls into the final else. Is there something about this that triggers the bug, I wonder... | ||
Game status: | Game status: |
edits