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Eriktorbjorn (talk | contribs) (Moved scene 5100 glitch to "Present in the original game" section.) |
Eriktorbjorn (talk | contribs) (Oops, forgot to move the original description of the scene 5100 glitch.) |
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Known hardcoded logic bugs in CD version: | Known hardcoded logic bugs in CD version: | ||
*Scene 2150: Saving in this scene triggers the assertion, "engines/tsage/saveload.cpp:74: void tSage::Serializer::syncPointer(tSage::SavedObject**, Common::Serializer::Version, Common::Serializer::Version): Assertion `idx > 0' failed." Once this is fixed, please check if the elevator works after loading the savegame. There used to be a problem with this in scenes 2320 and 2100. | *Scene 2150: Saving in this scene triggers the assertion, "engines/tsage/saveload.cpp:74: void tSage::Serializer::syncPointer(tSage::SavedObject**, Common::Serializer::Version, Common::Serializer::Version): Assertion `idx > 0' failed." Once this is fixed, please check if the elevator works after loading the savegame. There used to be a problem with this in scenes 2320 and 2100. | ||
*Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed." | *Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed." | ||
*Scene 6100: If I allow the probe to get too damaged, it leads into a conversation between Quinn and Seeker. The mouse cursor is shown here - I don't know if that's a bug or not - and the cursor movement is much jerkier than usual. (This jerkiness is also present when successfully reaching the destination with the probe.) | *Scene 6100: If I allow the probe to get too damaged, it leads into a conversation between Quinn and Seeker. The mouse cursor is shown here - I don't know if that's a bug or not - and the cursor movement is much jerkier than usual. (This jerkiness is also present when successfully reaching the destination with the probe.) |
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