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Eriktorbjorn (talk | contribs) (Talking to Skeenar no longer messes up my returning to the lander.) |
Eriktorbjorn (talk | contribs) (Talking to Seeker now gives an appropriate nudge about the Explorer.) |
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*Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed." | *Scene 5100: If I remove the rock that covers the food pit, then enters the throne room but leaves without the stasis box, Quinn and Seeker talks briefly and Quinn goes back for the box. This triggers an assertion, "engines/tsage/converse.cpp:249: virtual void tSage::SequenceManager::signal(): Assertion `_sceneObject' failed." | ||
*Scene 6100: If I allow the probe to get too damaged, it leads into a conversation between Quinn and Seeker. The mouse cursor is shown here - I don't know if that's a bug or not - and the cursor movement is much jerkier than usual. (This jerkiness is also present when successfully reaching the destination with the probe.) | *Scene 6100: If I allow the probe to get too damaged, it leads into a conversation between Quinn and Seeker. The mouse cursor is shown here - I don't know if that's a bug or not - and the cursor movement is much jerkier than usual. (This jerkiness is also present when successfully reaching the destination with the probe.) | ||
*Scene 2320: This may be by design, but after being told to look for the Explorer I was able to construct the arms for the dolphin. I didn't even know I would need that! | *Scene 2320: This may be by design, but after being told to look for the Explorer I was able to construct the arms for the dolphin. I didn't even know I would need that! | ||
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