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m (→Sound: Add some missing todo's) |
m (Set some issues/TODOs as fixed) |
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===Combat sequences=== | ===Combat sequences=== | ||
* Objectify Fight class | * <s>Objectify Fight class</s> | ||
===Sound=== | ===Sound=== | ||
* Rewrite sound timer | * Rewrite sound timer | ||
** Implement sound filters | ** <s>Implement sound filters</s> | ||
** Implement remaining sound queue/cache logic | ** Implement remaining sound queue/cache logic | ||
* Add subtitle handling | * Add subtitle handling | ||
Line 62: | Line 62: | ||
** Mertens can get stuck if he sees you trying to open the wrong compartment door. | ** Mertens can get stuck if he sees you trying to open the wrong compartment door. | ||
** Verges can get stuck at Mertens's seat. Merten was standing up when the conductor was approaching. The conductor never got past him, and Mertens remained standing. Seems to happen if I wait long enough near Mertens's seat. | ** Verges can get stuck at Mertens's seat. Merten was standing up when the conductor was approaching. The conductor never got past him, and Mertens remained standing. Seems to happen if I wait long enough near Mertens's seat. | ||
** Francois gets stuck outside his compartment, flickering. He is supposed to get out and start running in the corridor. | ** <s>Francois gets stuck outside his compartment, flickering. He is supposed to get out and start running in the corridor.</s> | ||
** Mahmud stays on the corridor after knocking on one of his companions' doors | ** Mahmud stays on the corridor after knocking on one of his companions' doors | ||
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