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Difference between revisions of "Wintermute"

102 bytes removed ,  01:23, 8 May 2012
updating GSoC status
m (moved WinterMute to Wintermute: correcting spelling of the name)
(updating GSoC status)
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{{EngineDescription|
{{EngineDescription|
         name=Wintermute|
         name=Wintermute|
         developer=GSoC student (to be completed)|
         developer= [[User:somaen|somaen]]|
         companies=[[Dead:Code Software]]|
         companies=[[Dead:Code Software]]|
         usedBy=Dozens of games|
         usedBy=Dozens of games|
         dateAdded=Not Yet|
         dateAdded=Not Yet|
         release=N/A|
         release=N/A|
        status=Waiting for GSoC approval
}}
}}


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The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.
The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.


This engine is part of the GSoC ideas we are using for GSoC 2012. Adding this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead::Code the portability they are dreaming of.
This engine is being added by the GSoC student [[User:somaen|somaen]] to ScummVM as part of the GSoC 2012. Adding this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead::Code the portability they are dreaming of.


==Games==
==Games==
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*[http://forum.dead-code.org/index.php?board=2.0 Dead:Code forum announcement thread]
*[http://forum.dead-code.org/index.php?board=2.0 Dead:Code forum announcement thread]
*[http://www.mobygames.com/game-group/game-engine-wintermute Mobygames short list]
*[http://www.mobygames.com/game-group/game-engine-wintermute Mobygames short list]
== Resources ==
For technical info, contact [[User:sev|sev]] or [[User:strangerke|strangerke]]


== External links ==
== External links ==
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