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| ** Implement subop 10 (was kSciAudioCD) - we need a test case | | ** Implement subop 10 (was kSciAudioCD) - we need a test case |
| * kPalVary: find out where subop 8 (and 7, perhaps) is used and what it does | | * kPalVary: find out where subop 8 (and 7, perhaps) is used and what it does |
| * kRemapColors, mainly used for transparency and adapting sprite colors (e.g. for nightfall scenes). This is also used in the QFG4 demo (SCI1.1). | | * Finish off kRemapColors (especially subops 3, 4 and 5) |
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| Example screenshots and videos where transparency is used:
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| * [http://www.gamestm.co.uk/wp-content/uploads/2011/02/qfg4-screenshot-classes.jpg Screenshot 1] - QFG4: Character selection screen (the transparent bat on top of the heroes)
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| * [http://www.gamershell.com/static/screenshots/780/19282_full.jpg Screenshot 2] - QFG4: The fire halo (from a torch) around the hero
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| * [http://www.youtube.com/watch?v=s_EPs5QqzzA#t=2m Video 1] - QFG4: Character selection screen (same as the screenshot above, you can see the bat)
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| * [http://www.youtube.com/watch?v=l_5sZN7jP0A Video 2] - GK1: Gedde tomb (the flashlight)
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| ==== SCI2.1 ==== | | ==== SCI2.1 ==== |