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Difference between revisions of "Wintermute"

21 bytes added ,  09:30, 4 September 2012
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(Updated with info from Readme in repos)
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{{EngineDescription|
{{EngineDescription|
         name=Wintermute|
         name=Wintermute|
         developer= [[User:somaen|somaen]]|
         developer=[[User:somaen|somaen]]|
         companies=[[Dead:Code Software]]|
         companies=[[Dead:Code Software]]|
         usedBy=Dozens of games|
         usedBy=Dozens of games|
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The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.
The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.


This engine is being added by the GSoC student [[User:somaen|somaen]] to ScummVM as part of the GSoC 2012. Adding this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead::Code the portability they are dreaming of.
This engine is being added by the GSoC student [[User:somaen|somaen]] to ScummVM as part of the GSoC 2012. Adding this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead:Code the portability they are dreaming of.


==Features==
==Features==
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==Advanced engine-features==
==Advanced engine-features==
At this point the engine implements the following "advanced engine features":
At this point the engine implements the following "advanced engine features":
* RTL ("Return to Launcher") support
* RTL ("Return to Launcher") support
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with any other WME game that might happen to have taken that id.
with any other WME game that might happen to have taken that id.


All COMPLETED games should have their md5s and gameid's properly added, IFF
All COMPLETED games should have their md5s and gameids properly added, IF
they don't require 3D.  
they don't require 3D.  


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*[http://res.dead-code.org/doku.php/games:start Dead:Code list of games]
*[http://res.dead-code.org/doku.php/games:start Dead:Code list of games]
*[http://forum.dead-code.org/index.php?board=2.0 Dead:Code forum announcement thread]
*[http://forum.dead-code.org/index.php?board=2.0 Dead:Code forum announcement thread]
*[http://www.mobygames.com/game-group/game-engine-wintermute Mobygames short list]
*[http://www.mobygames.com/game-group/game-engine-wintermute MobyGames short list]


Since the feature-set of WME Lite differs from that of the full Wintermute Engine,
Since the feature-set of WME Lite differs from that of the full Wintermute Engine,
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* Five Lethal Demons (5ld) - Requires support for interlaced PNGs
* Five Lethal Demons (5ld) - Requires support for interlaced PNGs
* Five Magical Amulets (5ma) - Requires support for interlaced PNGs
* Five Magical Amulets (5ma) - Requires support for interlaced PNGs
* Kulivoeko - Requires support for interlaced PNGs
* Kulivočko - Requires support for interlaced PNGs
* Reversion (reversion) - Requires support for Non-V1.1 JPEGs and interlaced PNGs
* Reversion (reversion) - Requires support for Non-V1.1 JPEGs and interlaced PNGs
* Mirage (mirage) - Tries to seek in a vorbis-stream inside a ZipStream
* Mirage (mirage) - Tries to seek in a vorbis-stream inside a ZipStream
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* Alpha-masks for Theora-videos are broken on big-endian platforms
* Alpha-masks for Theora-videos are broken on big-endian platforms


== External links ==
==External links==
*[http://en.wikipedia.org/wiki/Wintermute_Engine Wikipedia page]
*[http://en.wikipedia.org/wiki/Wintermute_Engine Wikipedia article on the Wintermute Engine]


[[Category:Engines]]
[[Category:Engines]]
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