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m |
(removed flags list, added a more generic line, removed TODO) |
||
Line 47: | Line 47: | ||
.......X is Brandon poisoned (0=false, 1=true) | .......X is Brandon poisoned (0=false, 1=true) | ||
4D ?? flags (first flag byte "flags 07 06 05 04 03 02 01 00", etc) | |||
80-81 2 room ID; stuff like 0x0100 works, but weird results (see Room list) | 80-81 2 room ID; stuff like 0x0100 works, but weird results (see Room list) | ||
Line 88: | Line 57: | ||
(note: coords from top-left of the screen? (not from playfield but including border?) | (note: coords from top-left of the screen? (not from playfield but including border?) | ||
022E | 022E something to do with current room/current script? | ||
0636 mouse pointer item (if you picked up item when saving, then the index for item is saved here) | 0636 mouse pointer item (if you picked up item when saving, then the index for item is saved here) | ||
Line 95: | Line 64: | ||
????-EOF variable stuff, changes even if nothing else changes between saves (stack? stack pointer? code pointer?) | ????-EOF variable stuff, changes even if nothing else changes between saves (stack? stack pointer? code pointer?) | ||
</code> | </code> | ||
edits