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edits
Eriktorbjorn (talk | contribs) (Rif is visible now, but still uncontrollable) |
(New bugs and update issues.) |
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Russian is allowed here. Можно пиÑ?ать и по-руÑ?Ñ?ки. Я переведу. [sev] | Russian is allowed here. Можно пиÑ?ать и по-руÑ?Ñ?ки. Я переведу. [sev] | ||
== Status == | |||
Game is playable up to Puzzle with occasional minor gfx glitches. | |||
== Short-term ToDos == | == Short-term ToDos == | ||
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*** ITE_DecodeFrame: Invalid frame offset 8d4! | *** ITE_DecodeFrame: Invalid frame offset 8d4! | ||
*** Anim::play: Error decoding frame 40! | *** Anim::play: Error decoding frame 40! | ||
** Protection screen (in Rats maze) is skipped in Floppy version. | |||
** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) Most notable when entering rounded doors. | |||
** Protection screen (in Rats maze) | |||
** Occasional graphics glitches in ISO rooms. (At least in the Rats maze.) | |||
** Okk, Eeah and the doorkeeper don't stop talking when I leave the rat cave. (After a while the game starts playing the dialogue between Rif and Sist. Then the intro. Odd.) | ** Okk, Eeah and the doorkeeper don't stop talking when I leave the rat cave. (After a while the game starts playing the dialogue between Rif and Sist. Then the intro. Odd.) | ||
** Dialogs get truncated at first encounter with Elara and most noteably in Okk's confess near Boars Castle. | |||
** Rif walks backwars at first enounter with Elara and in hardware store at Ferret Village. | |||
** In Glassmaster's house piece of broken glass (usually an inventory item) is shown on outset room. Clicking on it leaves room immediately, in general Rif and Glassmaster walk over inset room there. | |||
** Berries use wrong sprite. See screenshots: | |||
{| border=0 align=center | |||
|[[Image:ite-sourberries-orig.png|thumbnail|70px|left|frame|Original Engine]][[Image:ite-sourberries-scummvm.png|thumbnail|70px|none|frame|ScummVM]] | |||
|} | |||
* Interface | * Interface |