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Difference between revisions of "Neverhood"

1,302 bytes added ,  08:56, 28 May 2013
Added an issue with the video viewer
(The mouse cursor issue should be fixed now)
(Added an issue with the video viewer)
Line 9: Line 9:


==Known issues==
==Known issues==
* Using the video viewer to watch Willie Trombone's videos crashes. This happens because _renderQueue inside Screen::update() in screen.cpp:83 points to invalid render items:
Error #137: UNADDRESSABLE ACCESS: reading 0x0aa7f4f0-0x0aa7f4f4 4 byte(s)
# 0 Neverhood::Scene::draw                            [scummvm\engines\neverhood\scene.cpp:83]
# 1 Neverhood::Module::draw                            [scummvm\engines\neverhood\module.cpp:45]
# 2 Neverhood::Module::draw                            [scummvm\engines\neverhood\module.cpp:45]
# 3 Neverhood::NeverhoodEngine::mainLoop              [scummvm\engines\neverhood\neverhood.cpp:171]
# 4 Neverhood::NeverhoodEngine::run                    [scummvm\engines\neverhood\neverhood.cpp:120]
# 5 runGame                                            [scummvm\base\main.cpp:226]
# 6 scummvm_main                                      [scummvm\base\main.cpp:452]
# 7 SDL_main                                          [scummvm\backends\platform\sdl\win32\win32-main.cpp:60]
# 8 WinMain                                            [scummvm\backends\platform\sdl\win32\win32-main.cpp:44]
Note: @0:01:01.153 in thread 5420
Note: next higher malloc: 0x0aa7f558-0x0aa7f594
Note: prev lower malloc:  0x0aa7f488-0x0aa7f4c0
Note: instruction: mov    (%ecx) -> %edx


* Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
* Uninitialised variables in the sound code, as indicated by Valgrind. These both happen in the navigation scene outside of the starting building, and may be at least partly related to playTwoSounds():
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