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Difference between revisions of "Neverhood"

110 bytes removed ,  08:40, 26 June 2013
The "Klaymen, up here' scene has been fixed
(Added word missing from my earlier commit.)
(The "Klaymen, up here' scene has been fixed)
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==== Game logic ====
==== Game logic ====
* Strange sounds on the options screen. If I bring up the options screen in Module11000's scene 2 (I think; it's near the teddy bear panel) and wait a litle while, it starts repeating the sound "Klaymen, up here!" over and over, so rapidly that the sound frequently gets cut off. Oddly enough, I don't hear this sound outside of the options screen. Related to the missing "Klaymen, up here!" scene, see {{BugTrack|num=3614438}}
* Strange sounds on the options screen. If I bring up the options screen in Module11000's scene 2 (I think; it's near the teddy bear panel) and wait a litle while, it starts repeating the sound "Klaymen, up here!" over and over, so rapidly that the sound frequently gets cut off. Oddly enough, I don't hear this sound outside of the options screen.


* Dynamite puzzle solution is different. It's the same every time in the original.
* Dynamite puzzle solution is different. It's the same every time in the original.
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* When you get the liquid mixing wrong, you shouldn't be able to interrupt the "yuck" animation.
* When you get the liquid mixing wrong, you shouldn't be able to interrupt the "yuck" animation.


* Willie doesn't call "Klaymen! Up here!" After you walk through the tunnel towards the bear controls. You also can't look up at him.
* Willie doesn't call "Klaymen! Up here!" After you walk through the tunnel towards the bear controls.




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