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Difference between revisions of "AGIWiki/AGI"

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fixing link to King's Quest IV
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In late 1997, the system was nothing but a nostalgic memory of older computer gamers, until it was 'hacked' into by these fans, and 'decoded'. By 1998, a full AGI editor was available. This utility was called [[AGIWiki/AGI Studio|AGI Studio]], written by [[AGIWiki/Peter Kelly|Peter Kelly]]. Now fans were able to create their own adventure games with the ease of this program and use the AGI Interpreter to run them.
In late 1997, the system was nothing but a nostalgic memory of older computer gamers, until it was 'hacked' into by these fans, and 'decoded'. By 1998, a full AGI editor was available. This utility was called [[AGIWiki/AGI Studio|AGI Studio]], written by [[AGIWiki/Peter Kelly|Peter Kelly]]. Now fans were able to create their own adventure games with the ease of this program and use the AGI Interpreter to run them.


Since then, many fan-made games are now available and an [http://web.archive.org/web/20071021030903/www.bripro.com/scistudio/index.php SCI editor] is also available. SCI was the next generation interpreter after AGI. One of the last AGI games that was created before SCI became the standard was [[AGIWiki/King's Quest 4|King's Quest 4]].
Since then, many fan-made games are now available and an [http://web.archive.org/web/20071021030903/www.bripro.com/scistudio/index.php SCI editor] is also available. SCI was the next generation interpreter after AGI. One of the last AGI games that was created before SCI became the standard was [[AGIWiki/King's Quest IV: The Perils of Rosella|King's Quest 4]].




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