8,014
edits
m |
(fixing link to King's Quest IV) |
||
Line 11: | Line 11: | ||
In late 1997, the system was nothing but a nostalgic memory of older computer gamers, until it was 'hacked' into by these fans, and 'decoded'. By 1998, a full AGI editor was available. This utility was called [[AGIWiki/AGI Studio|AGI Studio]], written by [[AGIWiki/Peter Kelly|Peter Kelly]]. Now fans were able to create their own adventure games with the ease of this program and use the AGI Interpreter to run them. | In late 1997, the system was nothing but a nostalgic memory of older computer gamers, until it was 'hacked' into by these fans, and 'decoded'. By 1998, a full AGI editor was available. This utility was called [[AGIWiki/AGI Studio|AGI Studio]], written by [[AGIWiki/Peter Kelly|Peter Kelly]]. Now fans were able to create their own adventure games with the ease of this program and use the AGI Interpreter to run them. | ||
Since then, many fan-made games are now available and an [http://web.archive.org/web/20071021030903/www.bripro.com/scistudio/index.php SCI editor] is also available. SCI was the next generation interpreter after AGI. One of the last AGI games that was created before SCI became the standard was [[AGIWiki/King's Quest | Since then, many fan-made games are now available and an [http://web.archive.org/web/20071021030903/www.bripro.com/scistudio/index.php SCI editor] is also available. SCI was the next generation interpreter after AGI. One of the last AGI games that was created before SCI became the standard was [[AGIWiki/King's Quest IV: The Perils of Rosella|King's Quest 4]]. | ||
edits