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{{EngineDescription| | {{EngineDescription| | ||
name= | name=ZVision| | ||
developer=[[User:RichieSams|RichieSams]]| | developer=[[User:RichieSams|RichieSams]]| | ||
companies=[[Activision]]| | companies=[[Activision]]| | ||
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}} | }} | ||
The | The ZVision was the engine used by [[Activision]] in [[Zork Nemesis]] and [[Zork: Grand Inquisitor]]. | ||
This engine is being added by the GSoC student [[User:RichieSams|RichieSams]] to ScummVM as part of the GSoC 2013. | This engine is being added by the GSoC student [[User:RichieSams|RichieSams]] to ScummVM as part of the GSoC 2013. | ||
The ScummVM engine uses Marisa Chan's | The ScummVM engine uses Marisa Chan's ZVision re-implementation, which is available from [http://github.com/Marisa-Chan/Zengine http://github.com/Marisa-Chan/Zengine], as a reference. | ||
It should be noted that from a technical viewpoint, this engine has nothing in common with the [[MADE]] engine used for [[Return to Zork]]. | It should be noted that from a technical viewpoint, this engine has nothing in common with the [[MADE]] engine used for [[Return to Zork]]. | ||
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* Add graceful failure for when .str isn't parsed correctly. | * Add graceful failure for when .str isn't parsed correctly. | ||
==List of TODO's for | ==List of TODO's for ZVision to be playable== | ||
* Fix audio problems in videos | * Fix audio problems in videos | ||
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** The current model puts each chunk into a separate AudioStream and then queues the streams | ** The current model puts each chunk into a separate AudioStream and then queues the streams | ||
** This is being worked on by clone2727 | ** This is being worked on by clone2727 | ||
* Finish implementing the rest of the ResultActions. (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/ | * Finish implementing the rest of the ResultActions. (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zvision/actions.h actions.h]) | ||
** ActionDebug | ** ActionDebug | ||
** ActionDisableVenus | ** ActionDisableVenus | ||
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** This would require keeping track of what room you're in so that you can use the correct parent folder | ** This would require keeping track of what room you're in so that you can use the correct parent folder | ||
** Look at NEMESIS.ZIX and INQUIS.ZIX | ** Look at NEMESIS.ZIX and INQUIS.ZIX | ||
* Re-order the if-then statements in scr ResultAction parsing to use the order of highest occurance (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/ | * Re-order the if-then statements in scr ResultAction parsing to use the order of highest occurance (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zvision/scr_file_handling.cpp#L150 scr_file_handling.cpp: Line 150]) | ||
* Evaluate all in-engine warnings/debug messages and perhaps move them to higher debug channels (Or | * Evaluate all in-engine warnings/debug messages and perhaps move them to higher debug channels (Or ZVision specific debug channels) | ||
* Clean out unused member functions from the Console class (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/ | * Clean out unused member functions from the Console class (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zvision/console.h console.h]) | ||
* Convert pointer initializers to ''nullptr'' instead of ''0'' | * Convert pointer initializers to ''nullptr'' instead of ''0'' | ||
* Add 'true' UTF-16 support for non-english versions of the game. (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/ | * Add 'true' UTF-16 support for non-english versions of the game. (See [https://github.com/RichieSams/scummvm/blob/zengine/engines/zvision/string_manager.cpp#L214 StringManager]) | ||
==Current Progress== | ==Current Progress== |
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