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{{EngineDescription| | {{EngineDescription| | ||
name=ZVision| | name=ZVision| | ||
developer=[[User:RichieSams|RichieSams]]| | developer=[[User:RichieSams|RichieSams]], [[User:Md5|[md5]]], [[User:MarisaChan|MarisaChan]]| | ||
companies=[[Activision]]| | companies=[[Activision]]| | ||
usedBy=[[Zork Nemesis]], [[Zork: Grand Inquisitor]]| | usedBy=[[Zork Nemesis]], [[Zork: Grand Inquisitor]]| | ||
dateAdded= | dateAdded=October 17, 2013| | ||
release= | release=1.8.0| | ||
}} | }} | ||
==About== | |||
The ZVision was the engine used by [[Activision]] in [[Zork Nemesis]] and [[Zork: Grand Inquisitor]]. | The ZVision was the engine used by [[Activision]] in [[Zork Nemesis]] and [[Zork: Grand Inquisitor]]. | ||
This engine | This engine was added by the GSoC student [[User:RichieSams|RichieSams]] to ScummVM as part of the GSoC 2013. | ||
The ScummVM engine uses Marisa Chan's ZVision re-implementation, which is available from [http://github.com/Marisa-Chan/Zengine http://github.com/Marisa-Chan/Zengine], as a reference. | The ScummVM engine uses Marisa Chan's ZVision re-implementation, which is available from [http://github.com/Marisa-Chan/Zengine http://github.com/Marisa-Chan/Zengine], as a reference. | ||
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It should be noted that from a technical viewpoint, this engine has nothing in common with the [[MADE]] engine used for [[Return to Zork]]. | It should be noted that from a technical viewpoint, this engine has nothing in common with the [[MADE]] engine used for [[Return to Zork]]. | ||
It should also not be confused with the [http://en.wikipedia.org/wiki/Z-machine Z-machine] which is the original Virtual Machine used for the original Zork <b>text</b> adventure games. | It should also not be confused with the [http://en.wikipedia.org/wiki/Z-machine Z-machine] which is the original Virtual Machine used for the original Zork <b>text</b> adventure games. | ||
==Status== | |||
Both Zork: Nemesis and Zork: Grand Inquisitor are completable | |||
==Immediate TODO's== | ==Immediate TODO's== | ||
* Add a dirty rectangling system for RenderManager AlphaEntries so we're not rendering them to the backbuffer every frame | * Add a dirty rectangling system for RenderManager AlphaEntries so we're not rendering them to the backbuffer every frame | ||
==List of TODO's for ZVision to be playable== | ==List of TODO's for ZVision to be playable== | ||
===ZGI specific TODO's=== | ===ZGI specific TODO's=== | ||
(None at the moment) | |||
== | ===Nemesis specific TODO's=== | ||
(None at the moment) | |||
== | ==ZGI DVD TODO's== | ||
* | * Add support for the AC3 sound in the alternate hires MPEG-2 videos of the DVD version | ||
[[Category:Engines]] | [[Category:Engines]] |
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