Open main menu

Difference between revisions of "Neverhood/TODO"

73 bytes removed ,  03:09, 3 November 2013
The largest part of the code organization is done now
(Move the engine TODO in the wiki)
 
(The largest part of the code organization is done now)
Line 12: Line 12:




== TODOs which should be done only after the game logic is finished ==
== DONE ==
* Maybe rework organization of files (e.g. put ALL Sprites into one separate file, same with Modules and Scenes)
* Maybe rework organization of files (e.g. put ALL Sprites into one separate file, same with Modules and Scenes)
* This would solve the problem of how to organize stuff which is used several times, and less headers would have to be included
* This would solve the problem of how to organize stuff which is used several times, and less headers would have to be included
* The move special scenes (SmackerScene) into the scenes file
* The move special scenes (SmackerScene) into the scenes file
== DONE ==
* Implement game menus
* Implement game menus
* Rework sound system (I don't like that SoundResources need to be explicitly initialized in Scene constructors)
* Rework sound system (I don't like that SoundResources need to be explicitly initialized in Scene constructors)
1,502

edits