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Difference between revisions of "SCI/Bugs"

59 bytes removed ,  21:38, 4 November 2013
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put unlikely to get fixed bugs separately, lsl5 patti bug confirmed to happen in ssci
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m (put unlikely to get fixed bugs separately, lsl5 patti bug confirmed to happen in ssci)
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= Script bugs =
= Script bugs =
'''Very unlikely to get fixed'''
* EQ1: Windows have the same issues like in qfg1vga, CD is more obvious because some window placements overlap with ego (like looking at the books right in the first room)
* LSL1: Priority issues in bathroom right at the start
* QFG1VGA: the left and right half-transparent window decoration on all windows doesn't work right, the transparency will show the background picture all the time
* QFG3: priority issue in leopard chiefs hut, walking in front of the chief makes it visible
'''Not Yet Fixed'''
'''Not Yet Fixed'''
* Camelot: Game can sometimes hang at the second boar in forest perilous. This happens because the mule can sometimes follow Ego at the boar screen, when it shouldn't - {{BugTrack|num=3041026}}
* Camelot: Game can sometimes hang at the second boar in forest perilous. This happens because the mule can sometimes follow Ego at the boar screen, when it shouldn't - {{BugTrack|num=3041026}}
* EQ1: Windows have the same issues like in qfg1vga, CD is more obvious because some window placements overlap with ego (like looking at the books right in the first room)
* EQ2: In the screen with the four Victoria Lilies inside the forest, you're supposed to get information on them using the ecorder, and then cut one of them. The Ecorder is only highlighted when it's hovered over one of them, (the one you're supposed to cut later on), but it can record any four of them - {{BugTrack|num=3135922}}
* EQ2: In the screen with the four Victoria Lilies inside the forest, you're supposed to get information on them using the ecorder, and then cut one of them. The Ecorder is only highlighted when it's hovered over one of them, (the one you're supposed to cut later on), but it can record any four of them - {{BugTrack|num=3135922}}
* KQ6: If you drink the potion while standing in front of the gate on the Isle of Wonder, the gate disappears - {{BugTrack|num=3046749}}
* KQ6: If you drink the potion while standing in front of the gate on the Isle of Wonder, the gate disappears - {{BugTrack|num=3046749}}
* LSL1: Priority issues in bathroom right at the start
* LSL5: During first flight Larry dreams about Patti: she is playing the piano. Strangely this isn't animated, but it is if you save/reload your game. Happens only in some versions!
* LSL5: During first flight Larry dreams about Patti: she is playing the piano. Strangely this isn't animated, but it is if you save/reload your game. Happens only in some versions!
* LSL5: Almost at the end during last flight, one text box in the Patti conversation gets overdrawn with Patti. Happens only in German version and I guess this also happens with original interpreter. I am unable to test this easily because I would need to play through the whole game again
* LSL5: Almost at the end during last flight, one text box in the Patti conversation gets overdrawn with Patti. Happens only in German version with German text enabled. Also happens in Sierra SCI.
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* LSL6: Sometimes the tram doesn't stop after talking to char. To fix this you need to revert to an earlier save, where you have not talked to char yet - now grab matches in the bar, THEN talk to char and immediately go to the tram
* PQ1: saving while driving and restoring results in no map being displayed - bug in scripts {{BugTrack|num=3035821}}
* PQ1: saving while driving and restoring results in no map being displayed - bug in scripts {{BugTrack|num=3035821}}
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* PQ3: day 4 at crime scene - after examining the victim Sonny's head disappears for around 0.5 seconds
* QFG1VGA: the left and right half-transparent window decoration on all windows doesn't work right, the transparency will show the background picture all the time
* QFG1VGA: After throwing a dagger at the white stag, half of the Hero's animation/costume is not erased and stays stuck on the screen {{BugTrack|num=3565492}}
* QFG1VGA: After throwing a dagger at the white stag, half of the Hero's animation/costume is not erased and stays stuck on the screen {{BugTrack|num=3565492}}
* QFG2: Significant memory leak in combat with jackalmen. In SSCI, this apparently manifested as random crashes towards the end of the game and was never located and fixed. This is as reported by original developers, and may not affect our implementation, but needs checking. See [[http://www.gamingonlinux.com/index.php?threads/q-a-with-hero-us-corey-lori-cole.1153/]]
* QFG2: Significant memory leak in combat with jackalmen. In SSCI, this apparently manifested as random crashes towards the end of the game and was never located and fixed. This is as reported by original developers, and may not affect our implementation, but needs checking. See [[http://www.gamingonlinux.com/index.php?threads/q-a-with-hero-us-corey-lori-cole.1153/]]
* QFG3: priority issue in leopard chiefs hut, walking in front of the chief makes it visible
* SQ4: At the beginning of the game, if the zombie spots Roger while he's picking the rope, the game scripts try to access an invalid object and crash {{BugTrack|num=3539400}}
* SQ4: At the beginning of the game, if the zombie spots Roger while he's picking the rope, the game scripts try to access an invalid object and crash {{BugTrack|num=3539400}}


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