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Difference between revisions of "Return to Ringworld"

159 bytes added ,  22:54, 28 November 2013
m
Move bug to original game section.
m (Remove fixed bug)
m (Move bug to original game section.)
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== Original Game ==
== Original Game ==
* When Quinn wakes up after first arriving at the Spill Mountains, it specifically prevents you from walking. You can still talk and use items, though.
* When Quinn wakes up after first arriving at the Spill Mountains, it specifically prevents you from walking. You can still talk and use items, though.
* In the endgame when you first meet General Teal (scene 3400), there is a large ring around the room that you briefly appear behind when you first enter. Although this may look a bit weird, this is how the original looks.


== Original bugs fixed ==
== Original bugs fixed ==
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* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* Frequency tones on Quinn's scanner device don't loop properly, sounding like a series of beeps rather than a continuous tone. Likely as a side effect of this, one of the secondary sounds played in the drive room when the stasis field is removed isn't actually played until you retrieve the scanner and turn off the tone.
* I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke)
* I spent some time randomly going here and there in the icy maze. At some point, Seeker used the crank while Quinn was look at the hieroglyph. When I switched back to Quinn, I had a crash. (Strangerke)
* Scene 3400: a large floor ring seems to have a priority issue
* Scene 3600 (when scene 3400 is displayed): same priority issue
* Scene 3600 (when scene 3400 is displayed): same priority issue
* Scene 3600 (when scene 3400 is displayed): the teleport pod seems to zoom out
* Scene 3600 (when scene 3400 is displayed): the teleport pod seems to zoom out
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